PLAYTHING Addons Texture Resources
These textures are for the various original meshes I've uploaded to my store for the PLAYTHING avatar. This does not include "variants" on the base parts, like heads, tails, or muzzles. All of my "part variants" use the original PLAYTHING UVs.
If you would like resources for my "part variant" pieces, I recommend buying a complete PLAYTHING avatar from [SKINSTEALER_SYNDROME].
Bakes on Mesh Layers
PLAYTHING parts are mapped to these layers:
- BAKED_HEAD: Head, face (eyebrow, eyes, mouth), muzzle, ear
- BAKED_UPPER: Torso
- BAKED_LOWER: Right leg
- BAKED_LEFTLEG: Left leg
- BAKED_LEFTARM: Left arm
- BAKED_AUX1: Right arm
- BAKED_AUX2: Tail
- BAKED_AUX3: Fluff (whiskers, body fluff, etc.)
This is unlikely to change.
I try to put my UVs on relevant BOM layers. For parts mapped to BOM layers, the filename will start with which BOM layer they use. You can use the texture on any BOM layer (or even none at all) though, it just might take some adjusting.
Texture Layers
Style Notes
If you want to make PLAYTHING retextures "in the style" of original textures, you should work on a 128x128 canvas and then upscale it to 512x512 using "nearest neighbor" scaling.